Portal 2 Megathread

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Re: Portal 2 Megathread

Postby reepblue » Thu Jul 29, 2010 11:08 pm

omnicoder wrote:Vents have been done and aren't really that hard.
Finish your gel and I'll be impressed.


Aren't you snippy.

Well, the vents now respond to both Portals, bug very less often then the older one and its less complex.

Laser Box works just like the older version but does not crash the game.

The gels are still being worked on, its not spawning properly. (Not at all.)

Gels are working without Portals at this moment in time.
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Portal 2 Demo Map You get nothing, you lose. . .

"If the only tool you have is a hammer, you tend to see every problem as a nail." - Abraham Maslow
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Re: Portal 2 Megathread

Postby t3rmikxs » Fri Jul 30, 2010 4:39 am

I wonder if Gabe knows about you and your Hammer notepad videos.
Or anyone else who's in charge in Valve.
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Re: Portal 2 Megathread

Postby reepblue » Fri Jul 30, 2010 5:36 am

t3rmikxs wrote:I wonder if Gabe knows about you and your Hammer notepad videos.
Or anyone else who's in charge in Valve.


Haven't got an email yet. :3

Yeah now my Repulsion Gel is working but it has an issue leaving a mark. It needs tho hold the same Pitch Yaw Roll while flying in the air. And it also bounces. But I can fix that. with a propper model.
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Portal 2 Demo Map You get nothing, you lose. . .

"If the only tool you have is a hammer, you tend to see every problem as a nail." - Abraham Maslow
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Re: Portal 2 Megathread

Postby t3rmikxs » Fri Jul 30, 2010 6:14 am

Does your gel work with your water particles?
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Re: Portal 2 Megathread

Postby reepblue » Fri Jul 30, 2010 4:08 pm

t3rmikxs wrote:Does your gel work with your water particles?


You mean that fakenamic one? No, I suck at particle making. If I can find a solution to the footprint problem I can release a Work in Progress video.
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Portal 2 Demo Map You get nothing, you lose. . .

"If the only tool you have is a hammer, you tend to see every problem as a nail." - Abraham Maslow
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Re: Portal 2 Megathread

Postby Camcord_04 » Fri Jul 30, 2010 4:28 pm

reepblue wrote:
t3rmikxs wrote:Does your gel work with your water particles?


You mean that fakenamic one? No, I suck at particle making. If I can find a solution to the footprint problem I can release a Work in Progress video.


Video! Video! :D
Camcord_04 [Version 04.2.7400]
Copyright (c) 2009 Aperture Science Ltd. All rights reserved.
C:\> Camcord_04 speech selection:
"Dont dismount me! Noooooo!"
'Noooooo' is not recognized as an internal or external command,
operable program or batch file.
C:\> Glados speech selection:"Do not destroy vital testing apparatus."
C:\> Work in progress:
ShortCircuit Beta.
Vortex/xetroV
C:\>...
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Re: Portal 2 Megathread

Postby reepblue » Fri Jul 30, 2010 5:03 pm

Guys. . . I got something.

Image

It projected the wrong way but its an improvement. :D
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Portal 2 Demo Map You get nothing, you lose. . .

"If the only tool you have is a hammer, you tend to see every problem as a nail." - Abraham Maslow
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Re: Portal 2 Megathread

Postby WinstonSmith » Fri Jul 30, 2010 5:05 pm

reepblue wrote:
t3rmikxs wrote:Does your gel work with your water particles?


You mean that fakenamic one? No, I suck at particle making. If I can find a solution to the footprint problem I can release a Work in Progress video.

If you're talking about Jimmy's dynamic water particle, it would be easy enough to switch out materials to make it gel-y. Only problem would be that it would be difficult (if not impossible) to make the particles respond to trigger_pushes, external forces, etc; that means that, unfortunately, the gel would only fall down and collide with the world.
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Re: Portal 2 Megathread

Postby reepblue » Fri Jul 30, 2010 5:07 pm

WinstonSmith wrote:
reepblue wrote:
t3rmikxs wrote:Does your gel work with your water particles?


You mean that fakenamic one? No, I suck at particle making. If I can find a solution to the footprint problem I can release a Work in Progress video.

If you're talking about Jimmy's dynamic water particle, it would be easy enough to switch out materials to make it gel-y. Only problem would be that it would be difficult (if not impossible) to make the particles respond to trigger_pushes, external forces, etc; that means that, unfortunately, the gel would only fall down and collide with the world.


Winston, if you can make Jimmy's particle do the orange gel, You will make me a happy man. I'll do the rest. :)

Edit: Almost there. . . ALMOST THERE.
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Portal 2 Demo Map You get nothing, you lose. . .

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Re: Portal 2 Megathread

Postby WinstonSmith » Fri Jul 30, 2010 5:43 pm

reepblue wrote:
WinstonSmith wrote:
reepblue wrote:You mean that fakenamic one? No, I suck at particle making. If I can find a solution to the footprint problem I can release a Work in Progress video.

If you're talking about Jimmy's dynamic water particle, it would be easy enough to switch out materials to make it gel-y. Only problem would be that it would be difficult (if not impossible) to make the particles respond to trigger_pushes, external forces, etc; that means that, unfortunately, the gel would only fall down and collide with the world.


Winston, if you can make Jimmy's particle do the orange gel, You will make me a happy man. I'll do the rest. :)

Edit: Almost there. . . ALMOST THERE.

I'll see what I can cook up as far as materials go. As far as physics/redirection goes...

...actually, there is a way to do that I believe. If it shot up in the air, for instance, it might not curve as though it was affected by real gravity, but that wouldn't be a factor if it's only a short-length particle.
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